AI Insights · Timothy · January 2022
Top 5 Hybridcasual Games Performance in Belgium Q4 2021
Explore the performance trends of the top 5 hybridcasual games on a unified platform in Belgium during Q4 2021, including downloads, revenue, and active users.
In Q4 2021, the top 5 hybridcasual games in Belgium showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at the trends for these games.
Rush Royale: Tower Defense TD
The game experienced a notable increase in weekly revenue, starting at approximately $7.7K at the beginning of October and peaking at $12.1K in mid-December. Weekly downloads fluctuated, beginning at 1.8K and reaching 2K in the last week of December. Active users saw a gradual rise, growing from 14.4K to nearly 14.8K by the end of the quarter.
Kingdom Guard:Tower Defense TD
This game showed significant growth in weekly revenue, starting from a modest $184 in late September and soaring to $8.1K by mid-December. Downloads saw a substantial rise from 352 in September to around 1.7K by the end of December. Active users also increased steadily, from 369 in late September to 2.9K by the end of the quarter.
Art of War: Legions
Art of War: Legions had variable weekly revenue, peaking at $6.1K in early October before declining to $2.9K at the end of December. Downloads showed a consistent downward trend from 1.4K in late September to 876 by the end of December. Active users fluctuated, starting at 11K and maintaining a range close to 10K throughout the quarter.
Idle Lumber Empire - Wood Game
The game saw a steady increase in weekly revenue, starting at $1.6K in late September and peaking at $9.8K in the last week of December. Weekly downloads began at 3.9K and saw significant growth, reaching nearly 6.9K by the end of the quarter. Active users also increased, from 8.4K to 11.7K by the end of December.
Beatstar
Beatstar's weekly revenue showed a significant rise, starting at $1K in late September and peaking at $8.8K in early December. Downloads increased notably from 3.6K in late September to 10.9K in late November, before settling at 4.3K by the end of December. Active users saw a significant rise from 12.7K to 22.5K by the end of November, before slightly dropping to 18.8K in the last week of December.
These insights are derived from Sensor Tower data, providing a comprehensive look at the performance trends of these top hybridcasual games. For more detailed insights, visit Sensor Tower.